My Projects

Project Management

Friday Night Funkin’

Production and studio management - creative support, task management, and administrative support for the premium version of the viral arcade rhythm game.

Production - creative support, resource allocation, and task management for a multi-game, original IP studio. Tightly scoped, narratively curious indie games for PC and consoles, with a unique “constellation” studio structure.

SIBR College of Augury

Executive council for the Blaseball archival, accessibility, and analysis-focused fan community. I mentor people on data analysis and visualization, and help build a culture of fruitful, joyful exploration using statistics and technology.

Roguelike Celebration - Organizing

The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design.
I wear lots of hats - general event organizing, A/V, and in virtual years accessibility- and space design focused development of the custom social space.

Twine

The ubiquitous hypertext interactive fiction tool - though I like stretching its limits and adding modern developer affordances.

Sweeter Kind of Fire

Sweeter is an 18+ Disco Elysium fan game made in Twine, using Alexei Pepers’ macros. By clicking for details, you are consenting to seeing explicitly sexual text content.

whichtool

whichtool is an interactive tool/resource directory for the Blaseball community, written in Twine.

Tracery

Tracery is a great way to make procedurally generated text. I mostly use it as a way to make homages to other procedural media.

As of January 2023, I am shifting my Tracery bots to Cheap Bots, Toot Sweet and the https://botsin.space Mastodon instance.

Bot Finds Kitten | source

A Cheap Bots, Toot Sweet bot in homage to robotfindskitten, a “Zen Simulation”.

Bob E. Cagayan | source

A Cheap Bots, Toot Sweet bot in homage to Blaseball, and specifically the Society Data Witches “Coffee Cup” exhibition team.

Roguelike Celebration social space

Various “fidgets” throughout the virtual Roguelike Celebration space - fortune cookies, dances, and more!

Proc Gen Analysis

Roguelike Media

I was an active member of the organizing committee for Roguelike Radio for many years, and made Let’s Plays diving into details of roguelike aesthetics and game mechanics.

Roguelike Celebration - Speaking

I’ve been on Roguelike Celebration as a speaker talking about fan culture and roguelike history!

Blaseball - analysis and paper review

Silly (data crime) and serious analysis of Blaseball mechanics and corpora.

Miscellaneous

Other

Miscellany - Queer activism and other what-have-yous.